
Background & Overview
Sytaxl was raised by a greedy merchant from Den Ouluk to be a fighter in the brawl pits. Sytaxl made the merchant very wealthy, and she became something of a daughter to him. Now she is a Swordhand for hire, working with caravans and small mercenary groups to survive in the harsh desert. She still drops in on the merchant in Den Ouluk whenever she’s passing through.
- Will always consider Den Ouluk home.
- Doesn’t mind killing, so long as she’s paid.
Description
Sytaxl has pale burnt orange eyes, matching scales, and a more slender build typical of female Saurians. She has unique striping along her back. She is dressed in flowing dunewalker clothing.
Origin
Raised by a merchant to be a fighter and bodyguard. She trained with some of the best.
Stats
Ancestry - Saurian
Characteristics
Link to original
- Agile: Saurians start with a d6 in Agility and raise their maximum for Agility to d12 +1.
- Armor +2: Saurians have thick scaly hide that acts as natural armor.
- Environmental Weakness: Though not truly cold-blooded, saurians are poorly suited for frigid conditions. They suffer a −4 penalty to resist cold environmental effects, and suffer +4 damage from cold-based attacks.
- Low Light Vision: The sensitive eyes of Saurians let them see in the dim and dark shadows of Tarisian nights. Saurians have no penalty for Dim or Dark conditions.
- Nomad: Saurians feel at home in the wild. They have the Nomad Edge, receiving +2 to Survival and Stealth checks in the Deserts.
- Outsider (Minor): Saurians are generally feared and distrusted due to their cultural tendencies towards solitude. Their reptilian appearance doesn’t help. They suffer a –2 penalty on Persuasion rolls when not dealing with other Saurians.
Attributes
| AGI | SMA | SPI | STR | VIG |
|---|---|---|---|---|
| d8 | d6 | d6 | d6 | d6 |
| ±0 | ±0 | ±0 | ±0 | ±0 |
Skills
| Skill | Attr | Value | Mods |
|---|---|---|---|
| ⭐ Athletics | AGI | d4 | – |
| Battle | SMA | – | – |
| ⭐ Common Knowledge | SMA | d4 | – |
| Fighting | AGI | – | – |
| Gambling | SMA | – | – |
| Healing | SMA | – | – |
| Intimidation | SPI | – | – |
| Language | SMA | – | – |
| ⭐ Notice | SMA | d4 | – |
| Occult | SMA | – | – |
| Performance | SPI | – | – |
| Persuasion | SPI | – | – |
| ⭐ Psi | SMA | d4 | – |
| Repair | SMA | – | – |
| Riding | AGI | – | – |
| Shooting | AGI | – | – |
| Spellcasting | SMA | – | – |
| ⭐ Stealth | AGI | d4 | – |
| Survival | SMA | – | – |
| Taunt | SMA | d6 | – |
| Thievery | AGI | – | – |
Derived Stats
| Pace | Parry | Tough. | Size | PP |
|---|---|---|---|---|
| 6 | 6 | 8 | 0 | 0 |
| d6 run | (3) | (0) | – | 0 |
Affiliations
- Trader’s Guild: Here…
Hindrances
- Arrogant (Major): Sytaxl can’t help herself, she must challenge the most powerful foe in combat.
- Greedy (Minor): Sytaxl learned quickly that Tarisia is a world of Haves and Have-nots, she wants to amass wealth and resources.
- Loyal (Minor): Sytaxl is loyal to the merchant that raised her, and to whomever hires her.
Edges
- First Strike: Sytaxl receives a Free Fighting attack once per round when a foe moves within Reach.
- Heirloom Artifact (Ashur Short Sword): Sytaxl was given an Ashur Blade by the merchant that raised her. It’s a rare artifact from the Age of Abundance, and draws considerable attention when used publicly.
HEIRLOOM ARTIFACT
Requirements: Novice Whether passed down from ancestors, purchased in the street markets from an unwitting merchant, or stolen from an ancient tomb, the character possesses a rare artifact from the Age of Abundance. These items are typically made of rare metal, or offer unique, minor, magical ability. If the item is lost or stolen it is not automatically replaced. The character rolls on the Heirloom Artifact table to begin play with the resulting gear.
Link to original
Powers
- None
Gear
- Rucksack, Supplies.
- Dunewalker Robes (Armor +1);
- Ashur Short Sword (Dmg Str+1d6+2, AP 1, min str. d6, Hardness 14) a red and black glowing blade that looks like hot embers or flowing lava.
- Jade Dagger (Dmg 1d4+2, AP 1, min str d4, Hardness 10, concealable)
- Healing Salve x 1 (Range Touch, Instant, Restores 1 wound less than an hour old)
Wealth & Supplies
- Supplies: d6 Provisions
Advancements
| Rank | Advancement |
|---|---|
| N | |
| N | |
| N | |
| S | |
| S | |
| S | |
| S | |
| V | |
| V | |
| V | |
| V | |
| H | |
| H | |
| H | |
| H | |
| L | |
| L | |
| L | |
| L |